ol-mbtiles
MBTiles format reader for Openlayers
Openlayers plugin for rendering remote vector tile sets in MBTiles
format over bare-bones HTTP
EXPERIMENTAL
This project is based upon the very recent SQLite WASM version and it is inspired by the prior work of @phiresky.
Version 2.0 is based on my sqlite-wasm-http
. If you are interested in working with MBTiles in the browser without using Openlayers, you should probably start there.
The current version supports both raster and vector MBTiles with multiple parallel connections to the remote host. It requires WebAssembly support in the browser which, as of March 2023, is available in 95.54% of the currently installed user base. If SharedArrayBuffer
is auto-detected, it can support cache sharing between workers, allowing for a significant performance and efficiency boost.
Both raster and vector tilesets are supported.
npm install ol-mbtiles
import Map from "ol/Map.js";
import View from "ol/View.js";
import VectorTileLayer from "ol/layer/VectorTile";
import { fromLonLat } from "ol/proj";
import { MBTilesVectorSource } from "ol-mbtiles";
const map = new Map({
target: "map",
layers: [
new VectorTileLayer({
source: new MBTilesVectorSource({
url: "https://server/path/file.mbtiles",
layers: ["transportation", "water", "waterway"],
maxZoom: 12,
minZoom: 0,
}),
}),
],
view: new View({
center: fromLonLat([12, 50]),
zoom: 6,
}),
});
import Map from "ol/Map.js";
import View from "ol/View.js";
import VectorTileLayer from "ol/layer/VectorTile";
import { fromLonLat } from "ol/proj";
import { importMBTiles, MBTilesVectorSource } from "ol-mbtiles";
const map = new Map({
target: "map",
layers: [
new VectorTileLayer({
source: new MBTilesVectorSource(await importMBTiles({
url: "https://server/path/file.mbtiles",
layers: ["transportation", "water", "waterway"]
})),
}),
],
view: new View({
center: fromLonLat([12, 50]),
zoom: 6,
}),
});
https://github.com/mmomtchev/ol-mbtiles/blob/main/docs/API.md
It is recommended to reduce the page size of your SQLite tables (otherwise it will still work, but it will be slower):
$ sqlite3 yourtiles.mbtiles
sqlite> pragma journal_mode = delete;
sqlite> pragma page_size = 1024;
sqlite> vacuum;
You can check a Github-hosted live demo with examples: https://mmomtchev.github.io/ol-mbtiles/#osm-vector-tiles
- this is the performance you should expect if you cannot set custom HTTP headers
You can also see it working in a COOP/COEP-enabled environment here: https://ol-mbtiles.momtchev.com/#osm-vector-tiles
- this is the full performance
Or to run it locally in developer mode:
- Checkout the code
npm install
npm run start
- Open
http://localhost:9000
Because it uses sqlite-wasm-http
, it requires very recent versions of all bundlers. Be sure to check sqlite-wasm-http
page for more details if you have problems bundling.
Generally, the cost of handling an .mbtiles
-based source is higher than that of a static tree of .mvt
/.pbf
tiles on an equivalent hosting provider. However the difference has proven to be almost negligible and it can even be completely offset by hosting on cheaper/faster CDN providers because of the simplified deployment that .mbtiles
offer - single large file vs millions or even billions of small files in a huge tree.
There are some caveats though:
- First and foremost, if your hosting provider allows setting of custom HTTP headers, enable COOP/COEP on all costs - you will get a very significant boost
- The first initialization requires the downloading of the 849KB SQLite3
.wasm
binary and the 650KB SQLite3 JS glue code - subsequent visits of the same map will probably load these from the cache - These can be brought down to 51KB for the JS bundle and 400KB (44KB / 345KB for brotli) for the
.wasm
binary - if compression on your web server is enabled for theapplication/wasm
MIME-type - which is not the case in the default configuration of nginx or Apache - Downloading of the very first tile requires the downloading of the SQLite3 headers and the index locations and it can also be somewhat slower
- Each remote
.mbtiles
source requires that each DB worker connected to it runs in a separate browser thread with a separate SQLite3 instance - one should try to find a compromise between the memory used by each worker and the overall tile downloading performance - especially if using a large number of.mbtiles
sources - as the memory requirements can become prohibitive - If continuously adding and removing layers, you should take care of properly disposing layers removed from the map as currently no JS engine can GC worker threads - they can only put them on hold without fully recovering the used memory which will remain committed until the browser tab is closed (or the user navigates away). The new ES12
FinalizationRegistry
cannot solve this problem, as the number of threads will kill the JS engine much before the GC on the main thread has to start disposing objects. - Proper code splitting is paramount for fast startup times -
sqlite-wasm-http
uses dynamicimport()
to force the bundler to keep certain chunks separate so that they can be loaded only once between the main thread and the workers. Be sure to check what is loaded by the browser - the only sizeable chunk should be the WASM - at 400Kb gzipped - and it should be loaded only once. - Preloading can also have a huge impact on the initial startup time - without it the WASM blob won't be requested until the main bundle has finished loading. The examples
webpack.config.js
should be your starting point when configuring your own bundling.
- Add OGC GeoPackage support